![]() New realistic lighting features such as tube lights, static lighting from emissive materials and static lights on foliage. New landscape & terrain upgrades, realistic foliage lighting (two sided foliage shading model), and new foliage rendering for large worlds.Ĭlass 4: New Lighting Upgrades to UE4. ![]() Material editor & new material system features, new physically based shading and shading models such as Clear Coat & screen space subsurface scattering, plus new streaming video textures & HDR texturesĬlass 3: New Terrain, Landscaping and Foliage Updates to UE4. New Blueprint visual scripting Editor and realistic open world creationĬlass 2: New Surfacing Upgrades to UE4. New interface: Project Launcher, Unreal 4 Slate & Content Browser. ![]() You'll get to see first-hand behind the scenes footage of how this production is shot using UE4 and one of the most sophisticated motion control facilities in the worldĬlass 1: Getting to know your way around the new upgraded UE4 Interface and Toolset. In this course, Jon Gress helps you take the next step, exploring the new upgraded Unreal 4 environment, UI, tools and workflow enhancements and then put all of these into action in a real world, cutting edge production. Well…the future, and Unreal Engine 4 (UE4), are here.
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