![]() I compared the original Dig to a dungeon RPG back when I reviewed it, and the sequel increases that sensation to the Nth degree. At heart, though, both revolve around the act of exploring and mapping an increasingly hostile game world. Sure, one's a platformer and the other a turn-based RPG. On many levels, the two games have much in common. Ultimately, though, the choice turned out to be something of a false dichotomy. Not too long ago, I found myself staring down the barrel of a dilemma: Should I play Etrian Odyssey V, the one game I might be anticipating most for 2017? Or should I take a swing at Steamworld Dig 2, the greatly expanded sequel to one of the 3DS's most remarkable out-of-nowhere surprise gems? Ultimately, I went with Dig, as I figured it seemed likely to be a far more compact experience - figured correctly, as when I eventually made my way over to Etrian V, the first of its five dungeon strata alone took me 16 hours to complete. Mission control for retronauts former EIC of 1UP.com and taking dapper (and frogs) back from the Nazis.
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